I spent three and a half awesome years playing Dark Age Of Camelot. Though I tried a few characters, my first one, Ceylo (an extension of a tabletop Dungeons and Dragons paper character) was my principle one and this game brought real life to that character, and the fiction that was based on her, in a truly marvelous way!

Ceylo very quickly became a member of a roleplaying guild on the 'Percival/Albion' server known as 'The Blade of Enric'. This group had a very detailed backstory and was heavily involved with roleplay. Most of their activities were game-based, not 'player vs player', which was a plus, for me. Quite a few of my adventures with this talented group of players eventually turned into fiction; most of which can be read in the 'Short Stories' section of this website. Ceylo's adventures later morphed into my fourth novel, 'Ceylo Krinn and the Fourth Faction'; a portion of which can be read in the 'Novels' section of this website.

The game itself was my first online roleplaying game, after a short attempt at 'Everquest'. The battle mechanics, at the time, were revolutionary: a player gathered various 'skill' attacks based on their class and progression level, and could set them up for use during battle. This mechanic, now common, introduced a lot more skill and timing to battle than previous online roleplaying games had offered and was heady, addicting stuff.

The graphics were gorgeous, though by modern standards a bit dated (as can be seen from some of my screenshots in the 'Photography' section of this website). Some of the games more 'non-realistic' mechanisms, such as world-wise instant messaging, and teleporting after death, were transformed by our guild into roleplay mechanisms: The world-wide instant messaging became a 'guild pin' that each character wore and could tap to communicate with far distant guild members.

One of my most memorable moments in this game, aside from the thousands of guild stories and adventures, was an epic multi-group battle with a gigantic black dragon. Dark Age of Camelot has truly EPIC dragons, and this one was battled by literally hundreds of player-controlled heroes for nearly two hours before it fell to our attack! At one point, during the fight, my own character got caught by the beast and thrown hundreds of meters into the air: the sensation of being thrown up so high in the sky and then falling back down to the ground again was incredible, and I've rarely seen that sort of action matched since, even in more modern efforts.

The 'Player vs Player' was revolutionary, as well: this game used a 'team' design. Each player was a member of one of three realms, or 'Factions', and battles against other players often turned epic and massive. Even a simple mission that brought you into the Frontier lands could turn, suddenly, into Realm warfare if a group from an opposing faction happened across you during your adventure. The nature of the Dark Age mechanisms was such that cooperative group efforts were not only encouraged but critical, if a group wished to see a measure of success during realm warfare.

Despite my love of the game and the character Ceylo Krinn, I soon left the game after reaching maximum level of ability. The 'Blade of Enric' had disbanded months previously, and the Realm Warfare wasn't of sufficient interest enough to me to keep me active in this virtual world. Ceylo became very alone in that point of her existence, and soon retired.

Dark Age of Camelot is still an active online fantasy world, though it has apparently downsized several times over the last years, combining multiple original servers into one or two. If you love the Arthurian tale and Fantasy and are looking for an online roleplaying game set in that environment, it might still be worth a look or two.